Medium Undead (Demon, Shapechanger), Any Alignment
Armor Class 16 (natural armor)
Hit Points 40 (17d8)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +6, WIS +4, CHA +6
Skills Perception +7, Stealth +9
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 17
Languages Elvish the languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. If the demon isn’t in sunlight, it can use its action to polymorph into a  Human or back into its true form.

While in Human form. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. If it dies in that form (i.e head cut off) than it dies IRL

Regeneration. The demon regains 5 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight. If the demon takes radiant damage, this trait doesn’t function at the start of the demon’s next turn.

Spider Climb. The demon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Demon Weaknesses. The demon has the following flaws:

Head chopped off. If the head is chopped off with a weapon made from nichirin then the demon proceeds to disintegrate and die.

Sunlight Hypersensitivity. The demon takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Amnesia. The Demon has no memory to their prior life.

Actions

Multiattack. (Demon Form Only). The demon makes two attacks, only one of which can be a bite attack.

Unarmed Strike (Demon Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).

Bite. (Demon Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Legendary Actions

The demon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vampire regains spent legendary actions at the start of its turn.

Move. The demon moves up to its speed without provoking opportunity attacks.

Unarmed Strike. The vampire makes one unarmed strike.

Bite (Costs 2 Actions). The vampire makes one bite attack.

Monster Tags: DemonShapechanger

Habitat: Urban

NewAndyNuetral

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