Forest Camouflage. The scout has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Volley (Recharge 6). The scout makes one ranged attack against every enemy within 10 feet of a point it can see.
Archer's Eye (2/Day). As a bonus action, the scout can add 1d10 to its next attack or damage roll with a longbow or shortbow.
Uncanny Dodge (1/day). When an attacker that the scout can see hits it with an attack, it can use its reaction to halve the attack's damage against it.
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