Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Awendigo] is a 1st-level spellcaster. Its spellcasting ability is [Constitution] (spell save DC 16, +0 to hit with spell attacks). The [Awendigo] has following [Null] spells prepared:
Cantrips (at will): [Unsettling Roar]
Action Melee Attack. Gore: +7 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 5) [Piercing] damage.
Action Melee Attack. Claw: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 5) [Slashing] damage.
Action Ranged Attack. Bone Manipulation +6 to hit, reach 30 ft., 1 target. Hit: 3 (1d4 +2) [Piercing] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Bone Manipulation: Can cause a bone to shoot from its body dealing damage to a target in range.
Reaction Name. Flesh Manipulation: The creature can harden its skin to negate 1d6 + 3 damage.
Reaction Name. Unrelenting Pursuit: If a target runs from the creature it can use its movement to continue to pursue them.
Enter the description for how legendary actions work for your monster here.
Phase Shift (Costs 1 Actions). The creature's body begins to molt, and bony legs begin to carry the creature like a spider.
Suffocate (Costs 1 Actions). The creature wraps its flesh around a target's mouth and nose, the target must make a DC 16 Constitution Save or take 1d8 Suffocation Damage.
Bone Meld (Costs 1 Actions). The creature injects their bones into a target, the target must make a DC 16 Constitution Save or take 3d8 Piercing Damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A tall seven foot goblinoid creature that's face is angular and body looks hollow, with no muscle definition it looks like a shambling husk with weird bony protrusions coming from its head.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/7/2024 9:16:08 PM
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5e
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5/7/2024 9:35:54 PM
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0
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1
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Coming Soon
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5/8/2024 12:19:16 PM
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0
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1
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Coming Soon
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