Large Humanoid (Goblinoid), Chaotic Evil
Armor Class 22 Natural
Hit Points 100 (10d10)
Speed 50 ft.
STR
18 (+4)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws DEX +8, CON +6
Skills Acrobatics +8, Athletics +7, Survival +8
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Force, Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 50 ft, Passive Perception 15
Languages Common, Goblin Goblin, Common, Monstrosity
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Awendigo] is a 1st-level spellcaster. Its spellcasting ability is [Constitution] (spell save DC 16, +0 to hit with spell attacks). The [Awendigo] has following [Null] spells prepared:
Cantrips (at will): [Unsettling Roar]

Actions

 

Action Melee Attack. Gore: +7 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 5) [Piercing] damage. 

Action Melee Attack. Claw: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 5) [Slashing] damage. 

Action Ranged Attack. Bone Manipulation +6 to hit, reach 30 ft., 1 target. Hit: 3 (1d4 +2) [Piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Bone Manipulation: Can cause a bone to shoot from its body dealing damage to a target in range.

Reaction Name. Flesh Manipulation: The creature can harden its skin to negate 1d6 + 3 damage.

Reaction Name. Unrelenting Pursuit: If a target runs from the creature it can use its movement to continue to pursue them.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Phase Shift (Costs 1 Actions). The creature's body begins to molt, and bony legs begin to carry the creature like a spider.

Suffocate (Costs 1 Actions). The creature wraps its flesh around a target's mouth and nose, the target must make a DC 16 Constitution Save or take 1d8 Suffocation Damage.

Bone Meld (Costs 1 Actions). The creature injects their bones into a target, the target must make a DC 16 Constitution Save or take 3d8 Piercing Damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tall seven foot goblinoid creature that's face is angular and body looks hollow, with no muscle definition it looks like a shambling husk with weird bony protrusions coming from its head.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2024 9:16:08 PM
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5e
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5/7/2024 9:35:54 PM
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1
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Coming Soon
5/8/2024 12:19:16 PM
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1
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Coming Soon

Monster Tags: humanoidmonstrosity

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