Shapechanger. The CandImp can use its action to polymorph into a confectionary beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight. Magical darkness doesn't impede the CandImp’s darkvision.
Magic Resistance. The CandImp has advantage on saving throws against spells and other magical effects.
Sugry Body. Due to its body being made out of sugar, the CandImp has a fire weakness. Should the CandImp come in contact with water, it loses2D6 Hitpoints at the end of each turn that it is in contact with water
Last Gift. Any CandImp that dies leaves behind a small pile of candy’s and pastries. these can be anything from Cake pieces to Hardcandy. When eaten these candy’s provide 1 of the CandImp effect table effects
Sting (Bite in Beast Form). The CandImp turns it‘s sugary apandages into sharp weapons and wildly attacks its target. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Enfebeling Aroma: Once per Long rest the CandImp can fill the room with its infernaly sweet aroma. Any creature with an inteligence of 4 or higher mus suceed in a wisdom saving throw of 14 or higer (if the creature has 3 or less wisdom it automaticaly fails the saving throw) or be enticed by the CandImps aroma. A creature charmed by the must move towards the imp. If the creature comes within 5 feet of the imp it bites into the imp (the imp loses 1/4 of its max HP) and the creature takes 2D6 dmg. Additionaly it must roll for one of the bonus effects of the CandImp effect table
CandImp effect Table
1D6[roll]1d6[/roll]
1: You feel emboldend by the sweet Aroma baked into the imps skin. You heal for 2D4
2: You feel bloated after bitting into the imps sour skin and you feel your body filling with air. Your movement speed is halved and your skin turns into a different vibrant color for 1 hour.
3: After taking a bite out of the CandImp a Hot Aroma fills your mouth and you are able to cast speak with animals for 24 hours
4: The CandImps hard candy body hurts your teeth and you feel the sickening sweet Aroma fill your mouth you take 1D4 Dmg and must make a Con save of 12 or higher. On a failed roll you are poisoned for 1 hour
5: You Taste chocholate when biting into the CandImps body and feel fullfilled and at ease. Your next action can Not be a weapon attack
6: the sweet honey like Aroma of the candimp falls your mouth. You can feel your body changing and your size Turns to small
Description
CandImps are Devils, created for, confections or candy’s infused with infernal magic. They are not commonly found but may be created by a demon wishing to spread its influence with addictive pastries or a magicians experiment gone wrong. CandImps can change into different animal shaped pastries
Previous Versions
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