Medium Swarm of Medium humanoids, Lawful Evil
Armor Class 16 Adamantine Breastplate
Hit Points 68 (8d10 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +5, DEX +4
Skills Deception +2, Religion +2
Damage Resistances Lightning, Thunder
Senses Passive Perception 10
Languages Draconic, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Resistant to lightning/thunder damage.

Immunity to Critical Hits.

Dark Devotion. The cultist has advantage on saving throws against being charmed by magic.

Actions

Dragon Breath:  The DC DEX saving throw 12. A creature takes 3d6 [lightning] damage on a failed save, and half as much damage on a successful one.

Multi-attack:  Can attack twice, either with sword or dragon breath.

Lightning Longsword +1. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:  1d8 +  6 [slashing] damage, +1d6 [lightning] damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Previous Versions

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8/21/2019 7:26:47 PM
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8/21/2019 7:47:10 PM
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8/21/2019 8:10:30 PM
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Monster Tags: NPChumanoid

Habitat: Coastal

Vennimous94

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