Rat Spew. The rats can choose to expend 3 hit points to spew out a rat. If this reduces the armor of rats to 0 hit points then it becomes a suit of plate armor.
Rat Bomb. The armor of rats can choose to explode in a flurry of rats. Each creature in a 5 foot radius must make a DC 16 dexterity saving throw or take 2d8 bludgeon damage. The armor of rats becomes an amount of rats equal to its remaining hit points divided by 2 (round down).
Longsword. MeleeWeapon Attack: +2 to hit, range 5ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This is a suit of plate armour that is filled with rats. When it dies, it leaves behind a suit of plate armor, and it has the ability to shoot rats at you. I love rats.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/9/2024 10:14:02 AM
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1
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0
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5e
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Coming Soon
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