Medium Dragon, Neutral Good
Armor Class 16 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
18 (+4)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +2, CON +3, INT +6, WIS +2, CHA +3
Skills Perception +4, Stealth +2
Damage Immunities Fire, Lightning
Condition Immunities Charmed
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Seismic Breath. The dragon exhales energy in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

Magma Breath. The dragon exhales magma in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Beljuril dragons were dark grey when they hatched, but slowly developed a lava-like coloration, with grey or black plates interspersed with red and yellow outlines. Older beljuril dragons lost this coloring, instead developing dark grey and violet scales streaked with incandescent blue and green.

Habitat: Mountain

Kronos74

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