Quick Thinker - When this creature is attacked from behind, from the shadows, or sneak attacked, this creature gets a reaction
Spellcaster - the creature can cast these spells withiot any cost, except an action point. 3/day : Heat Metal, Wall of Fire, and Pain. 1/day with 2 turn preparation: Agony.
Accurate - When this creature rolls a nat17 or higher that is considered a critical hit
Hardy - When targeted with an escalation this creature gains 1AC and the attacker rolls with disadvantage.
Action Name. Multi-attack - This creature can attack with Claw Swipe twice in one turn
Action Melee Attack. Claw Swipe, to hit +8 (+4 if it landed last turn) 4d4 slashing damage, if the target it hit for less than 10 damage the creatures fiery nature burns them for an additional 1d4
Action - Tackle: This creature tackles a creature to the ground, restraining it, the creature must roll a DEX DC 15 OR CON DC 16 to escape or knock the creature off, each turn the creature is pinned under the bear it attacks with disadvantage and takes 1d6+1 burn damage.
Breath Attack - Breathe a cone of flame 15 feet wide and 30 feet long, any creature in this cone that fails a CON DC 16 saving throw will be affected by 1d6 fire damage for 1d4+1 turns. 1/long rest
Heatwave - This creature releases a wave of heat off of it's body, dealing 1d4 fire damage to every creature in 20 feet, if the creature is in contact of a non-magical metal the creature must roll a CON DC 16 saving throw or be affected by the heat damage for 2d8 per turn until it succeeds. If a creature is wearing light armor it can attempt a DEX DC 15 save to dodge.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A bear-devil that roams the lands terrorizing villages and burning houses to the ground, every adventurer who ever went after this creature either never returned or we found as a charred corpse.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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