Spellcasting. Alinda is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Alinda has the following cleric spells prepared:
Cantrips (at will): mending, resistance, spare the dying, toll the dead, guidance, sacred flame
1st level (4 slots): cure wounds, sanctuary, guiding bolt, inflict wounds, healing word
2nd level (3 slots): aid, lesser restoration, spiritual weapon, blindness/deafness
1/day: bestow curse
Mace of Terror. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 8 (1d8 + 3) bludgeoning damage
Wave of Fear (3/day). Each creature of Alinda’s choice within 30 ft. must make a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from her as it can, and it can't willingly move to a space within 30 feet of her. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
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