Medium Humanoid (Human), Lawful Neutral
Armor Class 20 (plate, shield)
Hit Points 71 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws WIS +6
Skills History +3, Investigation +3, Perception +6, Religion +3
Senses Passive Perception 16
Languages Common, Dwarvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. Alinda is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Alinda has the following cleric spells prepared:

Cantrips (at will): mending, resistance, spare the dying, toll the dead, guidance, sacred flame

1st level (4 slots): cure wounds, sanctuary, guiding bolt, inflict wounds, healing word

2nd level (3 slots): aid, lesser restoration, spiritual weapon, blindness/deafness

1/day: bestow curse

Actions

Mace of Terror. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 8 (1d8 + 3) bludgeoning damage

Wave of Fear (3/day). Each creature of Alinda’s choice within 30 ft. must make a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from her as it can, and it can't willingly move to a space within 30 feet of her. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

RhettS

Comments

Posts Quoted:
Reply
Clear All Quotes