Armor Class
14
Natural Armor
Hit Points
21
(2d6)
Speed
25 ft., Burrow 20 ft.
STR
15
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
CON +4
Damage Resistances
Poison
Senses
Passive Perception 7
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 3) slashing damage.
Bite Melee Weapon Attack: +3 to hit, range 5 ft., 1 target. Hit: 5 (1d6 + 3) piercing damage. Deals an extra 2d6 poison damage or half that on a successful constitution save.
Description
An unnaturally large rat that has experienced long exposure to a magical source through growth. Giant rats are sometimes bred by less developed creatures as guards or even mounts, and do give birth to more large rats. They reside mainly in cold, damp, unwelcoming caves.
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