Medium Construct, Neutral
Armor Class 20 plate
Hit Points 45 (7d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Damage Immunities Poison, Psychic
Senses Blindsight 60 Ft., Passive Perception 8
Languages Only knows languages predetermined by creator.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) slashing damage.

Description

In standby mode it looks like a standard suit of Knights armor, typically equipped with plate armor, a shield, and a longsword. When the suit is triggered it comes to life, it can speak any preset message when triggered but otherwise it can not talk. It is preset with a goal and mission to complete upon being triggered.

Monster Tags: Armor

CuboneOverlord

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