Innate Spellcasting. The Aranelamia’s innate spellcasting ability is Wisdom (spell save DC 16). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Spider Climb. The Aranelamia can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the Aranelamia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The Aranelamia ignores movement restrictions caused by webbing.
Multiattack. The Aranelamia makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
Poison Fangs. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Sentinel. When a creature within 5 feet of the Aranelamia makes an attack against a target other than it, (and that target doesn't have this feat), the Aranelamia can use it's reaction to make a melee weapon attack against the attacking creature.
Description
"Your sentence has been spoken by our queen above. For what you have done, you will be doomed to the Hells. Aranelamia, charge!" -Arachnius Archontas
Aranelamia were centaur-like creatures, appearing as a race from the waist up, with their lower portions replaced by abdomens and legs of a spider. A combination of what was once an archmage and his pet giant spider, the Aranelamia are very similar to a Drider, except that they hit a whole lot harder, and move a whole lot faster. This being can be any race and any class, as well as any chaotic alignment. Their brain is a mixture of a spider's and it's parents race, causing them to eventually go insane and power hungry, wanting to be an apex predator. They are ruled by their Aranelamia overlord, Arachnius Archontas.
As stated by their overlord, once they reach the age of maturity (18), they are to adopt a arachni name, and are to live the rest of their life battling and serving amongst their people. Those who disobey are shunned, known as traitors, and will forever be an enemy to their people. Only those exalted may reproduce with more of their people, with a normal race looking child, while a spider egg clutch follows shortly after. The Aranelamia use a machine to combine the two, while only a select few may produce more without having to use the Arcane in this way.
They follow their lord, Arakhne, who is said to control Arachnius Archontas, and instills her blessing through him.
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