Huge Aberration, Any Alignment
Armor Class 17 Natural
Hit Points 367 (21d20 + 147)
Speed 60 ft.
STR
26 (+8)
DEX
13 (+1)
CON
25 (+7)
INT
15 (+2)
WIS
23 (+6)
CHA
27 (+8)
Saving Throws STR +16, WIS +14, CHA +16
Skills Arcana +8, Deception +20, Insight +18, Perception +18, Persuasion +14, Stealth +13
Damage Resistances Necrotic, Radiant
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight, Passive Perception 28
Languages Telepathy 120 ft
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Unnatural perspective: In the blink of an eye Comedy can be the size of a mountain or a pin head it enjoys messing with other creature's senses. Able change it's size at will, it is immune to the Reduce/enlarge spell and can cause disadvantage on ranged attacks using it's reaction as it messes with the creature percieving it sense of range.

Unnatural gravity: Comedy's sense of gravity is warped and is able to switch it's own gravity at will allowing it to fall to the ceiling or move along walls as if it was the floor.

Reality warping madness: Comedy's very essence causes reality itself to warp around it causing insanity inducing visions and sounds. The more acute a creature's senses the more their senses are bombarded.

Creatures who see or interact with Comedy must make a DC 22 Wisdom saving throw, on a failed save the creature takes 2d6 psychic damage and suffers from a short term madness (see madness tables in DMG), on a second save takes an additional 2d6 psychic damage and suffers from a long term madness (see madness tables in DMG) and on a failed 3rd save another additional 2d6 psychic damage and now suffers from a permanent madness (see madness tables in DMG). On a sucessful save takes half damage, doesn't suffer from any further effects and is immune to this trait for 24 hours. Creatures with a passive perception over 20 make these saves with disadvantage.

Legendary Resistance (3/Day). If Comedy fails a saving throw, it can choose to succeed instead.

Discorporation. When Comedy drops to 0 hit points or dies, its body is destroyed but its essence travels back to its plane, and it is unable to take physical form for a time.

Magical Weapons. Comedy's attacks count as magical for the purposes of resistance.

Spellcasting. Comedy is a 20th level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). Comedy knows and can cast the following spells:

It can cast Alter Self, Arms of Hadar, Feather Fall and Hideous Laughter at will

Cantrips (at will): Prestidigitation, Thaumaturgy, Thunderclap, Vicious Mockery

1st level (5 slots): Bane, Chaos Bolt, Dissonant Whispers, Grease

2nd level (4 slots): Crown of Madness, Hold Person, Mirror Image, Shatter

3rd level (4 slots): Bestow Curse, Counterspell, Dispel Magic, Thunder Step

4th level (3 slots): Confusion, Shadow of Moil

5th level (3 slots): Destructive Wave, Dominate Person, Synaptic Static

6th level (2 slots): Otto's Irresistible Dance, Scatter

7th level (2 slots): Reverse Gravity, Plane Shift

8th level (1 slot): Feeblemind

9th level (1 slot): Psychic Scream

Actions

Multiattack. Can make 2 claw attacks as an attack action

Claw. Melee Weapon Attack: +14 to hit, reach 15 ft., 1 target. Hit: 2d8 + 8 slashing damage and 1d8 psychic damage.

Reactions

Unnatural perspective: When targeted by a ranged melee or spell attack can use reaction to impose disadvantage on attack roll.

Legendary Actions

Comedy can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Comedy regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Claw. Make a claw attack against a target within 15 feet.

Spell (2 actions). Cast a spell.

Description

A Supernatural being from a far outer plane. A spindley, bizarre, monochrome jester wearing theatrical comedy masks that switches in the blink of an eye, a new unsettling grin on every expression and with a mass of legs that phase in and out of reality from a insectoid thorax, it's movements and gestures defy all logic.

It might check it's sharp claws by slowly fully rotating its entire forearm several times over, it's masked face might suddenly flip upside down as it's upper body twists and warps impossibly. With the exception of the mask, it doesn't matter where Comedy is observed from, every part of it that's stage right of the observer is black and every part of it that's stage left is white it doesn't matter which way it's facing.

Most creatures who view this entity sometimes notice faint outlines of smiling faces seemingly from the fabric of reality itself just out of the corner of thier vision and many go insane meeting such an impossible being.

Its voice; high-pitched and distorted, the mocking laughter of a sadistic audience undercuts every word it says, a single agonised scream can just about be heard among the manic laughter.

The only thing that is more alien and mysterious than this creature's physiology is its motives sometimes helping, sometimes hurting, if it answers to something greater or just a slave to it's own twisted whims no one knows.

Monster Tags: abberation

easyphil24

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