Armor Class
14
Hit Points
109
(9d10 + 36)
Speed
20 ft.
STR
19
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
7
(-2)
WIS
7
(-2)
CHA
9
(-1)
Saving Throws
WIS +1
Damage Resistances
Bludgeoning and Piercing from nonmagical attacks
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understand and speak common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
I AM THE WALL. If damage reduces the dozer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the dozer drops to 5 hit points instead.
INCOMING! If you move into anything, they will be shoved 5 feet to the side of you.
Actions
Shotgun. Ranged weapon attack. This firearm shoots a bunch of pellets in a 10 foot cone in a direction you choose. Each creature in the cone must make a DC 15 Dexterity saving throw. A creature takes (4d6 + 3) damage on a failed save, or half as much damage on a successful one.
You can fire this shotgun three times, then you must use an action to reload the shotgun. You may also reload the shotgun after every shot.
Unarmed Strike. Melee weapon attack. +4 to hit, reach 5 ft., one target. Hit: (1d4+2) bludgeoning damage. Target must make a DC 14 Constitution save or get knocked prone.
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