Armor Class
13
Hit Points
30
(5d10)
Speed
10 ft., Fly 60 ft.
STR
15
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
5
(-3)
WIS
14
(+2)
CHA
3
(-4)
Senses
Blindsight 60 ft., Passive Perception 11
Languages
Common --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Scream. A horrible screech emanates from the Bat Taste, requiring a DC 14 Constitution saving throw from all creatures within 15 feet. On a failure, the creatures take (2d6) thunder damage.
Sing. The Bat Taste attempts to serenade a single creature, this requires a DC 14 Wisdom saving throw, on a failure, the creature takes (4d4) psychic damage, or half on a success.
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