Medium Monstrosity, Typically Neutral Evil
Armor Class 13
Hit Points 30 (5d10)
Speed 10 ft., Fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
5 (-3)
WIS
14 (+2)
CHA
3 (-4)
Senses Blindsight 60 ft., Passive Perception 11
Languages Common --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Scream. A horrible screech emanates from the Bat Taste, requiring a DC 14 Constitution saving throw from all creatures within 15 feet. On a failure, the creatures take (2d6) thunder damage.

Sing. The Bat Taste attempts to serenade a single creature, this requires a DC 14 Wisdom saving throw, on a failure, the creature takes (4d4) psychic damage, or half on a success.

Monster Tags: Misc Creaturemonstrosity

Habitat: ForestUnderdark

Quinnei

Comments

Posts Quoted:
Reply
Clear All Quotes