Chain Mastery. The Chain Demon can use its chains to attack, grapple, and restrain. Its attacks with chains are considered magical.
Innate Spellcasting. The Chain Demon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At will: entangle (chains version, restrains instead of only entangling)
Multiattack. The Chain Demon makes two attacks with its chain whips.
Chain Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it can attempt to grapple the target (escape DC 14). If the grapple is successful, the target is restrained.
Hurl Chains. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be pulled up to 10 feet toward the Chain Demon.
Chain Parry. When a creature the Chain Demon can see attacks it with a melee attack, the Chain Demon can use its reaction to add 2 to its AC against that particular attack, using its chains to deflect the blow.
Description
Chain Demons are terrifying, fiendish creatures from the Abyss, known for their mastery over the chains that they wield as deadly weapons. These chains are not ordinary but are imbued with dark, magical energies that allow the demon to manipulate them with lethal precision. The demon's body is covered in a patchwork of rugged, scarred flesh and interlocking chains that serve as both armor and weapon.
These demons revel in the pain and chaos of combat, using their chains to lash, grapple, and drag their foes into torment. They are cunning and sadistic, often playing with their prey before finally moving in to destroy them. Chain Demons are often summoned by dark ritualists and evil sorcerers who seek to harness their cruel natures and powerful abilities for nefarious purposes.
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