Armor Class
11
Hit Points
19
(3d10 + 3)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Bounding Charge. If the weird dog moves at least 20 feet straight toward a creature and then hits it with a doggy attack on the same turn, that target must succeed on a DC 14 Dog saving throw or be knocked prone. If the target is prone, the weird dog can make another attack with its doggy paws against it as a bonus action.
Actions
Doggo Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Comments