Armor Class 20 Plate
Hit Points 127 (15d8 + 48)
Speed 30 ft., Swim 90 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +9, CON +8
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 30 ft, Passive Perception 10
Languages Aquan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Dual Form. As a bonus action the elemental can don or take off armor and weapons

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Cannot be done with armor or weapons

Puppet Body. This creature does not need half it's movement to stand up from being in the prone position

Reflection Enchantment. All melee attacks on this creature does (1d4) force damage to the attacker. 

Boil. Any Creature that touches the armor, shield or weapon directly takes (1d4) fire damage.

Actions

Multiattack. The elemental makes 3 weapons attacks. Slash, Shield bash, Slash or 3 slash attacks

Slash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Slashing damage.

Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Bludgeoning damage. If the attack connects the creature hit must succeed on a Constitution saving throw (DC 14) or they are now Stunned

 

Reactions

As a reaction the Armor can reflect any attack back at the attacker. It can do this 4 times per dawn. The creature must decide to take this action when the attack is declared 

Habitat: CoastalGrasslandSwamp

jmpwallace

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