Dual Form. As a bonus action the elemental can don or take off armor and weapons
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Cannot be done with armor or weapons
Puppet Body. This creature does not need half it's movement to stand up from being in the prone position
Reflection Enchantment. All melee attacks on this creature does (1d4) force damage to the attacker.
Boil. Any Creature that touches the armor, shield or weapon directly takes (1d4) fire damage.
Multiattack. The elemental makes 3 weapons attacks. Slash, Shield bash, Slash or 3 slash attacks
Slash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Slashing damage.
Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Bludgeoning damage. If the attack connects the creature hit must succeed on a Constitution saving throw (DC 14) or they are now Stunned.
As a reaction the Armor can reflect any attack back at the attacker. It can do this 4 times per dawn. The creature must decide to take this action when the attack is declared
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