Rocket Shoes. On each of her turns, Wendy can activate thrusters in her feet and use a bonus action to take the Dash action and impose disadvantage on opportunity attacks made against her.
Multiattack. Wendy makes two attacks with her Buzzsaw Greaves.
Buzzsaw Greaves. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
FIre/Smoke Bomb. Ranged Weapon Attack: +6 to hit, range 30/60 ft.When it detonates, creatures in a 10 foot sphere around it have to make a DC 14 Dexterity saving throw to take half the (3d8) fire damage. The bomb breaks objects in the radius that aren't being worn or carried. If Smoke, after the bomb deals damage as normal, thick smoke fills a 15 foot sphere, spreading around corners and heavily obscuring the area it fills for 5 minutes.
Rocket Leg (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 25 (5d8 + 3) bludgeoning damage.
Description
Wendy is a wide eyed girl whose augmentations only extend beyond her knees. Her joints are interconnected gears which can open up to reveal rockets and other weaponry. Her experience with her augmentations has made her quite knowledgeable in the field of explosives. She prefers to fight at a distance, when she fights, and deploy bombs against targets whenever possible.
She believes whatever Vaughn tells her, even when her own observations of the world seem contradictory. She always sees the best in everybody, especially him.
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