Medium Humanoid (Half-Elf), Any Alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +6, WIS +5
Skills Acrobatics +6, Perception +5
Senses Darkvision, Passive Perception 15
Languages Common, Elvish any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

**Favored Enemy:** Avello has advantage on Wisdom (Survival) checks to track her favored enemies: beasts and monstrosities.

**Natural Explorer:** Avello ignores difficult terrain, has advantage on initiative rolls, and can't be lost except by magical means in her favored terrain: forests.

**Primeval Awareness:** Avello can use an action to expend a ranger spell slot to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of her (or within up to 6 miles if she is in her favored terrain). This feature doesn't reveal the creatures' location or number.

**Land's Stride:** Avello can move through nonmagical difficult terrain without being slowed by it and without taking damage from plants that have thorns, spines, or a similar hazard.

**Hide in Plain Sight:** Avello can spend 1 minute creating camouflage for herself. She must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create her camouflage

 **Evasion:** When subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Avello instead takes no damage if she succeeds on the saving throw, and only half damage if she fails

Actions

**Spellcasting:** Avello is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). She has the following ranger spells prepared:

  - 1st level (4 slots): Cure Wounds, Hunter's Mark, Longstrider, Speak with Animals

  - 2nd level (3 slots): Pass without Trace, Spike Growth

  - 3rd level (3 slots): Conjure Animals

  - 4th level (1 slot): Conjure Woodland Beings

Multiattack. The archer makes two attacks with its longbow or shortsword.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 1D6+4

Longbow. Ranged Weapon Attack: +6 to hit, range 150-600 ft., one target. 1D8+4

Bonus Actions

Moonlight Arrow(3/Day). As a bonus action, Avello can imbue an arrow with moonlight energy. On her next ranged weapon attack the arrow deals an additional 1d8, if the target is an undead creature or a creature harmed by sunlight the arrow deals 2d8 instead.

Monster Tags: NPC

Habitat: ForestUrban

Tarves1526

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