Medium Or Small Beast, Any Evil Alignment
Armor Class 11 Natural armor
Hit Points 22 (4d8 + 2)
Speed 10 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
8 (-1)
Saving Throws STR +2
Damage Vulnerabilities Acid
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses Blindsight 15ft., Passive Perception 5
Languages It cannot speak nor understand any language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Water Breathing. The beast the tentacle is attached to can breathe only underwater.

Regeneration. The Tentacle regains 2 HP at the start of each of its turns.

Regrowth. If the Tentacle is reduced to 0 HP with Slashing damage, it will fully regrow to full HP in 1 Hour.

Actions

Multiattack. The tentacle can make 2 Lash attacks or 1 Grab attack followed by a Throw attack.

Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 3) bludgeoning damage.

Grab. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 2 bludgeoning damage. If the target is a creature of size equal to the tentacle or smaller, it is grappled (escape DC 10). Until this grapple ends, the target is restrained, and the tentacle can't use its Lash attack on another target.

Throw. If the tentacle is holding a creature with its Grab attack, it can throw the creature up to 15ft. in any direction. The creature takes 1d6 bludgeoning damage on impact. If the creature hits another creature, the damage is halved between them.

 

Description

Usually emerging from a hole or pool of water, this slimy tentacle is attached to some larger beast deeper beneath the surface. It has surprising strength despite its slender appearance and is incredible fast, lashing out an any who disturb it. 

Monster Tags: Misc Creature

Habitat: CoastalSwampUnderdarkUnderwater

Vectilator

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