Water Breathing. The beast the tentacle is attached to can breathe only underwater.
Regeneration. The Tentacle regains 2 HP at the start of each of its turns.
Regrowth. If the Tentacle is reduced to 0 HP with Slashing damage, it will fully regrow to full HP in 1 Hour.
Multiattack. The tentacle can make 2 Lash attacks or 1 Grab attack followed by a Throw attack.
Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 3) bludgeoning damage.
Grab. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 2 bludgeoning damage. If the target is a creature of size equal to the tentacle or smaller, it is grappled (escape DC 10). Until this grapple ends, the target is restrained, and the tentacle can't use its Lash attack on another target.
Throw. If the tentacle is holding a creature with its Grab attack, it can throw the creature up to 15ft. in any direction. The creature takes 1d6 bludgeoning damage on impact. If the creature hits another creature, the damage is halved between them.
Description
Usually emerging from a hole or pool of water, this slimy tentacle is attached to some larger beast deeper beneath the surface. It has surprising strength despite its slender appearance and is incredible fast, lashing out an any who disturb it.
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