Medium Undead, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 285 (30d8 + 150)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
20 (+5)
INT
23 (+6)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +11, INT +12, WIS +9
Skills Arcana +22, History +22, Insight +12, Perception +12, Religion +15
Damage Resistances Cold, Lightning
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 60 ft., Passive Perception 20
Languages Abyssal, Common, Draconic, Infernal, Primordial
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Equipment. Arinanen carries the Staff of Power

Legendary Resistance (3/Day). If Arinanen fails a saving throw, he can choose to succeed instead.

Rejuvenation. Arinanen’s body turns to dust when he drops to 0 hit points, and his equipment is left behind. Arinanen gains a new body after 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Arinanen’s phylactery, the location of which is hidden.

Spellcasting. Arinanen is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). Arinanen has the following wizard spells prepared:

Cantrips (at will): mage hand, ray of frost, shocking grasp

1st level (at will): ray of sickness, shield

2nd level (at will): arcane lock, knock

3rd level (at will): animate dead, counterspell

4th level (3 slots): blight, ice storm, phantasmal killer

5th level (3 slots): cloudkill, hold monster, wall of force

6th level (3 slots): chain lightning, circle of death, disintegrate

7th level (3 slots): finger of death, plane shift, teleport

8th level (2 slots): maze, mind blank

9th level (2 slots): power word kill, time stop

Turn Resistance. Arinanen has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.

 

Legendary Actions

Arinanen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arinanen regains spent legendary actions at the start of his turn.

At-Will Spell. Arinanen casts one of his at-will spells.

Melee Attack. Arinanen uses Paralyzing Touch or makes one melee attack with his staff.

Frightening Gaze (Costs 2 Actions). Arinanen fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends on it, the target is immune to Arinanen's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each creature within 20 feet of Arinanen must make a DC 18 Constitution saving throw against this magic, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

   Arinanen-b-Korin was a Suloise mage of power in the early days of the Suel Empire and was imprisoned for trying to overthrow the Suel Regency.  Tilorop-b-Nan, the great, great grandson of a Regent deposed in the First Regent War, frees Arinanin-b-Korin from prison. He tells him that his family has secretly been worshipping a seldom whispered name, one called Tharizdun.

   Arinanin and Tilorop mount a campaign against the Regency, but are defeated in the Second Regent War. Arinanin is destroyed, but Tilorop uses arcane energy to transform him into the first lich on Oerth.

   Tilorop and Arinanin mount an attack in the Third Regents War and overthrow the Regency Council. Tilorop is appointed Priest Regent and the lich, Arinanin, proclaims himself Chief Regent of the Se-Ul. The Time of Darkness begins and lasts nearly 400 years.

   The chief houses of the Se-Ul rise in unison and overthrow the Priest Regent, and drive Arinanin into the northeast. The priesthood of Tharizdun is likewise driven out. Arinanin  flees northeastwards deep into the Crystalmist Mountains to disappear for five millennia.  

Monster Tags: NPC

Ederic

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