Shadows Grace. The Shades work only in darkness unless forced to do otherwise. Arnyek's Shade moves twice as fast while in dim light or darkness.
Shadows Presence. Arnyek's Shade is silent when moving in dim light or darkness. It's insubstantial body never touched the ground.
Spellcasting. Arnyek's Shade is a 3rd level spellcaster. Its spellcasting ability is intelligence (spell save DC 13, +5 to hit with spell attacks). Arnyek's Shade has following wizard spells prepared:
Cantrips (at will): Chill Touch, Minor Illusion, Toll the Dead.
1st level (4 slots): Cause Fear, Ray of Sickness.
2nd level (2 slots): Darkness, Mirror Image.
Multiattack. Arnyek's Shade can cast a spell then makes two claw attacks.
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) necrotic damage.
Ethereal Escape. Arnyek's Shade can use its reaction to automatically succeed on any dexterity saving throw as it's shadowy body disperses and rematerialises in the nearest unoccupied space.
Description
Arnyek's Shades are pulsing masses of ethereal shadows. They are are Arnyek's first line of defense. Due to their affinity for darkness they can also be sent on reconnaissance missions. These shades wait in the shadows observing their prey and then when the time comes they pounce.
Lair and Lair Actions
Deep within the forests of Cormanthor a dark evil awaits guarded by these shades that monitor the area. Local villagers dare not venture into the forest but instead await an adventuring band who believes they are up to the challenge. Soldiers have gone in but all of them have been lost to the darkness that plagues the forest.
Comments