Large Celestial (Elf), Lawful Evil
Armor Class 19 plate/natural
Hit Points 60 (8d10 + 16)
Speed 75 ft., Swim 120 ft., Walk 35 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
22 (+6)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws WIS +7, CHA +8
Skills Animal Handling +23, Athletics +23
Damage Vulnerabilities Bludgeoning, Psychic
Damage Resistances Slashing and Piercing from Nonmagical Attacks, Damage from Spells
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Petrified, Restrained
Senses Truesight, Passive Perception 16
Languages Abyssal, Celestial, Sylvan celestial, sylvan, elven
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Action Melee Attack. Lance Attack: +10 to hit, reach 10 ft., 2 target. Hit: 7 (2d6 + 6) [Slashing] damage. 

Action Ranged Attack. Lance Attack: +9 to hit, range 100/250 ft., 1 target. Hit: 7 (2d6 + 6) [Piercing] damage. It then returns to the lancers hand.

Bite. The lancers mount takes a bite out of the closest target +15 to hit, 1 target. Hit 17 (5D6 + 8)

Multi Attack. The lancer can make 3 melee attacks, twice with his lance and once with his mount.

Bonus Actions

The Lancer harnesses borrowed power into his mount and can cast fireball as a bonus action on its turn. (1 turn recharge)

Reactions

Halt. Court lancer can use his mounts reaction to stun a targeted creature unless they succeed on a DC 17 wisdom saving throw.
Counter Spell. The court lancer can use his reaction to cast Counter spell at 5th level. (page 228 PHB)

Description

A White and green armored Star lancer under the command of Oneiros.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

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AladdinSannin89bd92b906

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