Action Melee Attack. Lance Attack: +10 to hit, reach 10 ft., 2 target. Hit: 7 (2d6 + 6) [Slashing] damage.
Action Ranged Attack. Lance Attack: +9 to hit, range 100/250 ft., 1 target. Hit: 7 (2d6 + 6) [Piercing] damage. It then returns to the lancers hand.
Bite. The lancers mount takes a bite out of the closest target +15 to hit, 1 target. Hit 17 (5D6 + 8)
Multi Attack. The lancer can make 3 melee attacks, twice with his lance and once with his mount.
The Lancer harnesses borrowed power into his mount and can cast fireball as a bonus action on its turn. (1 turn recharge)
Halt. Court lancer can use his mounts reaction to stun a targeted creature unless they succeed on a DC 17 wisdom saving throw.
Counter Spell. The court lancer can use his reaction to cast Counter spell at 5th level. (page 228 PHB)
Description
A White and green armored Star lancer under the command of Oneiros.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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