Amphibious: The Caramão can breath both water and air.
Dexterous Fingers: The Caramão can manipulate objects with incredible percision, it may interact with two objects rather than one on its turn.
Slap: +6 to hit, one target, for 1d6+4 bludgeoning damage.
Asphyxiating Grasp: A creature within 5ft of the Caramão must succeed in a DC 14 Dexterity or Strenght saving throw, being catch by the Caramão on a failure, a creature is grapled by the Caramão.
When a creature is grappled by the Caramão, the Caramão begins to strangle the creature. The creature is unable to breathe and has disadvantage on attack rolls and saving throws until the grapple ends
A creature can successfuly escape the graple by succeeding the saving throw at the end of its following turns.
The Caramão can't make weapon attacks agaisnt creatures other than the one it is grapling, while grappling a creature in this way.
Crushing Grasp: As a bonus action the Caramão can strengthen its grasp over a creature it has grapled by its Asphyxiating Grasp, dealing 1d4 bludgeoning damage to the grapped creature.
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