Small Fiend, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 15 (15d8)
Speed 25 ft.
STR
8 (-1)
DEX
11 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
5 (-3)
CHA
14 (+2)
Senses Passive Perception 1
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Horn Melee weapon Attack +4  to hit, reach 5 ft.,  1 target. Hit  ( 2d4 + 2 )

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) [slashing] damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This pig like  creature has a sharp horn on it's head.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Pat_K

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