Medium Fiend (Devil), Neutral Evil
Armor Class 18 Natural armor
Hit Points 243 (18d10 + 144)
Speed 30 ft.
STR
20 (+5)
DEX
26 (+8)
CON
26 (+8)
INT
22 (+6)
WIS
22 (+6)
CHA
28 (+9)
Saving Throws DEX +14, CON +14, CHA +15
Skills Deception +16, Persuasion +16
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 50 ft., Passive Perception 16
Languages Common, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Devil's Tongue. Conquest has advantage on all Deception and persuasion checks.

Spellcasting. All of conquest's attacks are magical. When Conquest hits a creature with an attack made from his longbow, that target must make a DC 15 Wisdom saving throw. On a failed save, the creature must roll a 1d6 and is subject to the following effects until counquest's next turn:

  • 1 or 2: the creaure is charmed
  • 3 or 4: the creature is frightened
  • 5 or 6: the creature is paralyzed

Magic Resistance. Conquest has advantage on saving throws against spells and orther magical effects.

Overlord. Conquest gains a bonus +1 to damage for every ally that is within 30 feet of him up to a maximum bonus of+10

Actions

Multiattack. Conquest makes two longbow attacks.

Longbow. RangedWeapon Attack: +15 to hit, range 120/600 ft., Hit: 22 (4d6 + 8) piercing damage.

Summon Minion (3/day). Calling a minion from the depths of hell, Conquest summons a Bearded Devil to any open square within 30 feet of him

Reactions

Subjugation. When Conquest is the target of a melee attack, he can force the attacker to make a DC 18 Wisdom saving throw. On a failed save, the atttacker automatically fails and the attacker must end their turn.

Legendary Actions

The conquest can take 3 legendary actions. Chosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. The conquest regains spent legendary actions at the start of it's turn.

Longbow. Conquest makes an attack with his longbow.

Trample underfoot (Costs 2 Actions) Conquest imposes his will upon his foes and forces them to bow before him. All enemies within 30 feet must succeed on a DC 15 Wisdom saving or be forced prone

Description

The first of the four. Conquest disguises himself as a well-mannered, silver-tongued traveling nobel and gains the admeration and adoration of all the people he speaks to. Quick-witted and power-hungry, he enjoys walking into the castels of great kings and emperores and convincing them to give up their crown to him. All but a few are able to turn down his request, and once he puts on a crown on his head, all within his realm fall under his magical subjugation, carrying out his every word against their own will. Conquest carries a silver longbow and a quiver full of peacock-feathered arrows at his hip. He rides upon his majestic white horse, Glory, and is a force to be reckoned with when he has entire armies serving under his heel.

Laird_Trolle

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