Medium Construct (Any), Unaligned
Armor Class 16 Natural
Hit Points 55 (10d8 + 10)
Speed 35 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +5, WIS +4
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Charmed, Frightened, Incapacitated, Poisoned
Senses Passive Perception 14
Languages Common cannot speak common understands common doesnt speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

unarmored Defense. while the automaton is wearing no armor and wielding no shield its AC includes its wisdom modifier.

 

Actions

Multiattack. the automaton makes two attacks: one with its unarmed strike and one with its fire jab.

unarmed attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. 

Fire Jab. melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) plus 10 (3d6) fire damage.

three point strike (recharge 5-6). the automaton makes three unarmed strike attacks against one target. if two attacks hit, the target is incapacitated. if all three hit, the target is stunned. these conditions last until the end of the automatons next turn 

Reactions

Block. the automaton adds 3 to its AC against one melee attack that would hit it. To do so, the automaton must see the attacker.

Description

exact carbon copy of the butler however it is completely mechanical and doesnt have the specialized arm 

Habitat: Mountain

ZestyLemonLime

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