Medium unknown (Human, Wizard), Chaotic Evil
Armor Class 10
Hit Points 122 (15d8 + 3)
Speed
STR
8 (-1)
DEX
10 (+0)
CON
16 (+3)
INT
26 (+8)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws INT +12, WIS +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Petrified
Senses Passive Perception 19
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Apex mind. His mind has surpassed control from others, only obeying to the book. all conditions that affect his mind cannot affect him.

Mind Warp.  while within 50ft of Arack, first reader of the book, whenever you perform a cantrip or spell of any level, roll a die with the same number of faces as spells you have of the level you cast. then from top to bottom, count that many spaces down. that spell is what you cast.

Spellcasting. Arack, first reader of the book, is a 10-level spellcaster. Its spellcasting ability is intelligence (spell save DC 17, +9 to hit with spell attacks). Arack, first reader of the book can cast confusion and modify memory at will, and has the following wizard spells prepared:
Cantrips (at will): Poison Spray, Ray of Frost, shocking grasp, fire bolt, acid splash  
1st level (4 slots): Magic missile, burning hands, Sleep, Thunderwave                                    2nd level (3 slots): Scorching ray, Hold person, Shatter                                                            3rd level (3 slots): Lighting bolt, vampiric touch, Fireball                                                            4th level (3 slots): Wall of fire, Ice storm, Fire shield                                                                    5th level (2 slots): Cloudkill, Dominate person

Actions

Quarterstaff. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage. 

 

Bonus Actions

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Reactions

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Description

Far surpassing the power of many others, Arack leads the ones who follow him into raids, capable of destroying kingdoms within hours. through practice, he's able to warp the minds of anybody who is around him, changing their understanding of the very world they live in.

Habitat: Underdark

ElvishPladmoid

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