Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Crystal Beam. Ranged Weapon Attack: +4 to hit, reach 60 ft., one creature. Hit: 27 (6d8 + 4) force damage on a failed save, or half as much damage on a successful one. If the target fails the save, they must succeed a Constitution save, or be inflicted with the Crystallized status effect. When crystalized, enemies will be unable to use reactions, and have their movement speed is reduced by 5 ft. per turn, as crystals begin to grow on their bodies. Once the enemy reaches half of their movements speed, their upper halves will be entrapped within a binding of crystal, preventing the use of weapons or any spell with a somatic component. At the start of their turn, the target must succeed a strength save to break out
Description
Akura Vashimu is a scorpion-like Carapaceon. The Akura Vashimu has blue-purple crystals growing on its claws, back, and tail tip. It has a huge geode mineral on its tail tip. The Akura rests and hides underground, protruding its large mineral tail tip on the surface. If it is aware of nearby enemies, its tail breaks out of the sand and swings around violently, hurting anything nearby. It is possible to temporarily break the tail crystal, but the geode will quickly grow back. Its attack pattern depends on the color of its blood (grey, red, green, blue).
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