Armor Class
14
(natural armor)
Hit Points
172
(15d12 + 75)
Speed
0 ft., Fly 80 ft. (hover)
STR
21
(+5)
DEX
23
(+6)
CON
20
(+5)
INT
21
(+5)
WIS
14
(+2)
CHA
7
(-2)
Skills
Perception +6
Damage Resistances
Cold, Radiant
Senses
Blindsight 120 ft., Passive Perception 16
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Echolocation. The whale can't use its blindsight while deafened.
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
Unusual Nature. The orca doesn’t require drink, or air.
Actions
Multiattack. The orca makes two Bite attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 5) piercing damage.
Tail. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Quick Strike. The orca makes a Bite attack when a creature within reach makes an attack against it or an ally.
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