Large Construct
Armor Class 18 Constructed Body
Hit Points 28 (3d10 + 12)
Speed 25 ft.
STR
18 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +6, CON +6
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator

Actions

Defensive Wall. The golem readies itself to defend by forming into a wall 10 ft. long increasing its AC to 23 until it drops this form. it takes a bonus action to drop this form. 

Slam. Melee Attack: +8 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 4) bludgeoning damage. 

Bonus Actions

Drop Wall Form. The golem returns to normal form.

Reactions

Protect Master. If this golems master is within 10 ft. it can take an attack in its place.

Description

This is a construct created by a mechromancer

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ziljiondiaz

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