Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator
Defensive Wall. The golem readies itself to defend by forming into a wall 10 ft. long increasing its AC to 23 until it drops this form. it takes a bonus action to drop this form.
Slam. Melee Attack: +8 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 4) bludgeoning damage.
Drop Wall Form. The golem returns to normal form.
Protect Master. If this golems master is within 10 ft. it can take an attack in its place.
Description
This is a construct created by a mechromancer
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments