Small Construct
Armor Class 14 Constructed Body
Hit Points 16 (3d6 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator

Tiny Constructs Fury The Gobbo can add 2 damage to any attack to a creature medium or larger.

Actions

Gobbo Surge. The Gobbo can make one or two attacks per turn but they are at disadvantage if it makes two instead of one.

Gobbo Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Gobbow. Ranged Weapon Attack: +6 to hit, range 30/90 ft., 1 target. Hit: # (1d4 + 3) piercing damage.

Description

This construct was created by a mechromancer

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ziljiondiaz

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