Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator
Healing Spark. The Fairy can touch one target and heal 5 (1d4 + 3) hit points, it can do this 5 times per day
Cool Touch. Ranged Spell Attack: +5 to hit, range 60 ft., 1 target. Hit: 7 (1d8 + 3) cold damage. and the target loses 5 feet of movement.
Description
This construct was created by a mechromancer.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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