Tiny Construct
Armor Class 16
Hit Points 11 (3d4 + 1)
Speed 20 ft.
STR
4 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws WIS +3, CHA +5
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator

Actions

Healing Spark. The Fairy can touch one target and heal 5 (1d4 + 3) hit points, it can do this 5 times per day

Cool Touch. Ranged Spell Attack: +5 to hit, range 60 ft., 1 target. Hit: 7 (1d8 + 3) cold damage. and the target loses 5 feet of movement.

Description

This construct was created by a mechromancer.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ziljiondiaz

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