Armor Class
16
Constructed Body
Hit Points
22
(3d8 + 10)
Speed
35 ft.
STR
15
(+2)
DEX
18
(+4)
CON
14
(+2)
INT
7
(-2)
WIS
11
(+0)
CHA
8
(-1)
Saving Throws
STR +4, DEX +6
Condition Immunities
Charmed, Exhaustion
Senses
Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator
Robo-pack Tactics. As long as its master is within 10 ft the Wolf gets advantage on all attacks.
Actions
Multiattack. The Wolf can make two attacks or one howl and one attack
Metallic Howl. The Wolf will howl giving the master and any of nearby creations a d4 to use on any attack or saving throw.
Bite. Melee Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) piercing damage.
Description
This is a clockwork construction of the mechromancer artificer
Comments