Armor Class 17 Constructed Body
Hit Points 52 (5d10 + 25)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +7, CON +7
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator

Clockwork Overdrive. The Owlbear can overload its gears and core to deal an addition (1d6) damage on all attacks but drops its AC to 12.

 

Actions

Multiattack The owlbear can attack twice per turn while in overdrive

Maul. Melee Attack: +10 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage. 

Slamming Jump.  The Owlbear 20 ft. leaps into the air and lands, any creature within 15 ft. of its landing makes a DC 16 Dexterity save or takes target. Hit: 13 (3d6) bludgeoning damage. 

 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ziljiondiaz

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