Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator
Clockwork Overdrive. The Owlbear can overload its gears and core to deal an addition (1d6) damage on all attacks but drops its AC to 12.
Multiattack The owlbear can attack twice per turn while in overdrive
Maul. Melee Attack: +10 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage.
Slamming Jump. The Owlbear 20 ft. leaps into the air and lands, any creature within 15 ft. of its landing makes a DC 16 Dexterity save or takes target. Hit: 13 (3d6) bludgeoning damage.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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