Medium Humanoid, Neutral
Armor Class 10 No Armour
Hit Points 11 (2d8 + 3)
Speed
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 5
Languages Understands the languages of its master but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Assassinate. Butlers will only attack a creature if they are attacked first or if the creature is alone.

Gross Explosion: 3 turns after a butler dies, its head blows up like a balloon and pops to make a swarm of mask hornets.

Actions

Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (2d8 + 2) [damage type] damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Aerosin_Malachite

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