Medium Construct
Armor Class 15 Constructed Body
Hit Points 25 (5d8 + 5)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +5
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator

Shocking Aura. any enemy creature that starts its turn within 5 ft. of the storm eagle takes (1d6) lightning damage 

Actions

Multiattack. The storm eagle can make two attacks in a turn

Shocking Strife. The storm eagle brings forth an aura of static that can disrupt enemy attacks, in a 20 ft circle around the storm eagle enemies must subtract a d4 from any attacks until the start of the storm eagle's next turn.

Talon strike. Melee  Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) slashing damage.

Bolt-strike. Ranged Attack: +8 to hit, range 30 ft., 1 target. Hit: 6 (1d6 + 3) lightning

Description

This is a creature created by the mechromancer

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ziljiondiaz

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