Armor Class 18 Constructed Body
Hit Points 62 (7d10 + 35)
Speed 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws STR +9, CON +8
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator

Superior Clockwork Overdrive. The Owlbear can overload its gears and core growing to huge size and deal an addition (1d8) damage on all attacks but drops its AC to 13.

 

Actions

Multiattack The owlbear can attack using maul twice per turn while in overdrive

Maul. Melee Attack: +12 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 6) slashing damage. 

Slamming Jump.  The Owlbear 30 ft. leaps into the air and lands, any creature within 20 ft. of its landing makes a DC 18 Dexterity save or takes target. Hit: 14 (4d6) bludgeoning damage. 

Owl Wrath. Once per day the owlbear can make a wrathful fury of attacks against one creature but becomes stunned for a turn after attacking this way. Melee Attack: +12 to hit, reach 5 ft., 1 target. Hit: 39 (5d10 + 12) slashing damage. 

 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ziljiondiaz

Comments

Posts Quoted:
Reply
Clear All Quotes