Close Range Stand. Star Platinum is a close-range stand. It can move no more than 5 feet from its user. It can be materialized and de-materialized as a bonus action.
Shared Spirit. Star Platinum is linked to its user and shares their max hit points. Any damage the stand takes effects its user and vice versa. In addition, the stand shares the user's wisdom, intelligence, and charisma attributes as well as proficiency bonus. Furthermore, conditions that affect Star Platinum affect the user as well, and vice versa.
Stand Resilience. Star Platinum's armor class is 16 + Dex modifier + Chr modifier.
Non-Stand Immunity. Star Platinum is immune to all damage that doesn’t come from another Stand. In addition, Star Platinum is invisible to all non-Stand users.
Enhanced Perception. Star Platinum has advantage on any perception checks that rely on sight.
Magical Attacks. Star Platinum's Barrage attacks count as magical for the purposes of overcoming resistance to non-magical damage.
Multiattack. Star Platinum can use its action to make four barrage attacks.
Barrage. Melee Weapon Attack: +# (STR + PROF) to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.
Time Stop. (Recharge 5-6) You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1 turn in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
Parry. Star Platinum adds 2 to its AC against all ranged and melee attacks that would hit it. To do so the user must see the attacker and have Star Platinum manifested. Star Platinum can confer this benefit to the user as well if they are within 5 ft. of each other.
Time Stop. (Recharge 5-6) You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1 turn in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
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