Medium Humanoid (Any Race), Typically Chaotic Evil
Armor Class 12 leather armor
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Death's Caress. Ranged Spell Attack: +2 to hit, range 120 ft., one target. Hit: 1d8 (4 average) necrotic damage, and the target can’t regain hit points until the end of the cultist’s next turn.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) (4 average) slashing damage.

Description

Cultists of Orcus have sworn allegiance to the Prince of Undeath. Their zealous devotion has dissolved any ounce of individuality and they now work with tireless resolve to further the machinations of their demon lord. They can be recognized by their dark, whispering robes and crude bone jewelry.

Monster Tags: humanoid

I_am_a_Pi_Rho

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