Armor Class
8
natural armor
Hit Points
1
(1d8)
Speed
20 ft.
STR
16
(+3)
DEX
11
(+0)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
WIS −2
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 10 ft., Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The cursed armor is immune to any spell or effect that would alter its form.
Magic Resistance. The cursed armor has advantage on saving throws against spells and other magical effects.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
Cursed Armor Minions move with a jerky, uneven gait.
Comments