Large Humanoid (Demon, Human), Chaotic Evil
Armor Class 15 Magical Robe
Hit Points 120 (20d8 + 18)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws INT +6, WIS +5
Skills Arcana +14, History +12, Persuasion +10
Damage Vulnerabilities Piercing
Damage Resistances Damage from Spells
Condition Immunities Stunned
Senses Truesight, Passive Perception 17
Languages Abyssal, Common, Infernal, Telepathy
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Combat Command. Before any combat, all followers of the demon gain +3 to Initiative.

Strike First.  At the start of combat, casts Web.

Spellcasting. Arch Mage Uras is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC #15, +4 to hit with spell attacks). Arch Mage Uras has following Wizard, Sorcerer, and Warlock spells prepared:
Cantrips (at will): Fire Bolt, Infestation, Shocking Grasp, Toll the Dead 
1st level (2 slots): False Life, Magic Missle
2nd level (2 slots): Cloud of Daggers, Shadow Blade
3rd level (2 slots): Fear, Dispel Magic

Actions

 

Staff.  Ranged Magic Attack: +3 to hit, reach 30 ft., 1 target.  Hit: 3 (1d6 + 1)  magical damage.

Short Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d6 + 1) slahsing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A possessed version of Arch Mage Uras.  Through finding a cursed tomb, Arch Mage Uras was slowly consumed by the demon, who now controls all his actions.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demonhumanoid

Ageis

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