Medium Undead, Neutral Evil
Armor Class 14 Natural armour
Hit Points 70 (7d6 + 44)
Speed 40 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
16 (+3)
WIS
16 (+3)
CHA
10 (+0)
Skills Arcana +10
Damage Immunities Acid, Cold, Necrotic, Poison
Senses Darkvision 120ft., Passive Perception 15
Languages Common, Telepathy 500ft. Can be used to project music.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The Boffin can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the Boffin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Telekinesis. The Boffin can lift up any nearby object that is 100lbs. or less and can throw any object that is 20lbs. When an object is thrown, refer to the pelt attack.

Pelt. RangedWeapon Attack: +5 to hit, range 120 ft., 1 target. Hit: 13 (3d6 + 3) bludgeoning damage.

Invisibility. The Boffin becomes invisible for 1 minute, until it chooses to reveal itself, is hit or attacks.

Psychic Field (Recharge 6). The Boffin projects a purple psychic field around itself. If anyone is within 10ft. of the Boffin, they must succeed a DC 15 Dexterity saving throw or take 15 (4d6) psychic damage and be pushed back 10ft.

Book Bomb (Recharge 4-6). The Boffin glows purple and gathers 3 books and throws them in a downwards arc at a single point within 60ft. in a 10ft. radius. Any creature within radius must succeed a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage.

Description

"Boffins are big-brained, highly intelligent spectres. They have psychic abilities and are one of the most intelligent ghosts that I have ever studied. Although it does lack a sense of humour. Seriously, I told it some jokes, and it didn't laugh at any of them."

-Professor Elvin Gadd.

Previous Versions

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Monster Tags: undead

Habitat: UnderdarkUrban

TheLakeGuardian

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