Armor Class
11
Hit Points
20
(4d6 + 6)
Speed
STR
9
(-1)
DEX
16
(+3)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +5
Damage Vulnerabilities
Radiant
Condition Immunities
Blinded
Senses
Passive Perception 8
Languages
Understands the language's its creator knew.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sand Storm - At the start of the Warrior of Sand's turn, all creatures within 5ft. of this must make a CON save, dc 13. If the creature fails the save, all attack roll against the creature have advantage. If the creature succeeds the save, nothing occurs.
Actions
Can attack with Simitar
Scimitar. Melee weapon attack: +5 to hit, reach 5ft., one target. Hit: (1d6+3) Slashing damage.
Description
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