Large Beast, Unaligned
Armor Class 16 Chainmail
Hit Points 28 (4d10 + 5)
Speed 60 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Cold, Fire, Force
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the camel moves at least 20 feet straight toward a creature and then hits it with a Kick attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the camel can make another Kick attack against it as a bonus action.

Actions

Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Camel Spit: As an action a camel can dredge up a foul frothy wad of effluvium from the depths of its ill-begotten gut, spitting it at all creatures in a single 5’ square within 15’. All within that square must make a DC 10 Dexterity save to avoid being splattered with the sticky goo. Affected creatures suffer Disadvantage to their first attack role in the next round as they are overwhelmed with disgust. 

Monster Tags: Misc Creature

Habitat: DesertGrasslandUrban

Voljundok

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