Armor Class
14
Hit Points
25
(3d10 + 5)
Speed
0 ft.
STR
15
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Condition Immunities
Blinded, Deafened, Exhaustion, Prone
Senses
Tremorsense 30 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Chomp. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (2d6 + PROF BONUS) piercing damage, and the target is grappled (escape DC 11).
Swallow. Chomper makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside Chomper, and it takes 7 (3d4) acid damage at the start of each of Chomper's turns. Chomper can have only one target swallowed at a time. If Chomper dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.