Huge Fiend (Demon), Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 300 (25d12 + 126)
Speed 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
16 (+3)
CON
24 (+7)
INT
25 (+7)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws STR +15, CON +14, WIS +11, CHA +13
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 14
Languages Abyssal, Telepathy 120 ft.
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Undeath Throes. When the balor dies, it explodes with necrotic energy, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6)necrotic damage on a failed save, or half as much damage on a successful one. The explosion paralyses creatures for 1 minute, and it destroys the balor’s weapon

undead Aura. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6)necrotic damage, A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) necrotic damage.

Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.

Magic Weapons. The balor’s weapon attacks are magical.

spellcasting. The balor is a 20th level spellcaster its spellcasting ability is intelligence (spell save dc 19 +11 to hit on spell attacks)

cantrips

Actions

Multiattack. The balor makes two attacks: one with its longsword and one with its whip.

Greatsword of corpses . Melee Weapon Attack: +15 Hit: 25 (4d8 + 8)slashing damage plus 13 (3d8) necrotic damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Monster Tags: Demon

Bahamuril_son_of_Bahamut_the_god

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