Undeath Throes. When the balor dies, it explodes with necrotic energy, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6)necrotic damage on a failed save, or half as much damage on a successful one. The explosion paralyses creatures for 1 minute, and it destroys the balor’s weapon
undead Aura. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6)necrotic damage, A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The balor’s weapon attacks are magical.
spellcasting. The balor is a 20th level spellcaster its spellcasting ability is intelligence (spell save dc 19 +11 to hit on spell attacks)
cantrips
Multiattack. The balor makes two attacks: one with its longsword and one with its whip.
Greatsword of corpses . Melee Weapon Attack: +15 Hit: 25 (4d8 + 8)slashing damage plus 13 (3d8) necrotic damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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