DEATH RAY. if the Abyzou falls below half hp the Abyzou can clutch its chest and rip its body apart throwing them at nearby targets all targets within a 35foot circle must make a dc18(con)save or take 8d6 force damage and get pushed 10ft away from the Abyzou the Abyzou also gains hit points equal to the total of damage dealt+ its constitution modifier rounded down the Abyzou cant gain any hit points past its max number of hit points.
Spellcasting. The Abyzou can cast charm person ray of frost and mas suggestion at will.
CLAW.+7 to hit(hit)25 2d10+5 slashing damage.
HORNS+7 to hit(hit)45 3d10+5 piercing damage.
multi attack the Abyzou makes two attacks with its claws and one attack with its horns.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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