Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (11d10 + 14) bludgeoning damage.
Quake. The armor uses all of its might to stomp, creating a giant shockwave.The shockwave causes minor damage to all structures in an 500 feet radius. players with a strength score of 20 or higher must make a DC 23 strength saving throw or be knocked prone and unconscious. Players with a strength score lower than 20 will receive these conditions +64 points of damage.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen giant.
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